Frank Aalbers | ... | crowds artist / effects artist / global tech |
Alexander Adell | ... | technical director |
Robert Anderson | ... | layout artist |
Josh Anon | ... | crowd simulation artist |
Alec Bartsch | ... | technical director: shader |
Chris Bernardi | ... | senior shading artist |
Lloyd Bernberg | ... | master lighting artist |
Tim Best | ... | master lighting artist |
Jason Bickerstaff | ... | character modeling lead |
Jason Billington | ... | digital artist: ILM |
Jeremy Birn | ... | lighting technical director |
Stacy Bissell | ... | production coordinator: ILM |
Neil Blevins | ... | digital artist |
Stas Bondarenko | ... | production engineer |
Dana Bonilla | ... | key set production assistant (kerner optical) |
Brian Boyd | ... | master lighting artist |
Stephan Vladimir Bugaj | ... | shading technical director |
Juan J. Buhler | ... | visual effects artist |
Christopher M. Burrows | ... | set shading lead |
Gordon D.B. Cameron | ... | production software engineer |
Brian Cantwell | ... | layout supervisor: ILM |
Lanny Cermak | ... | digital artist: ILM |
Kai Chang | ... | digital artist: ILM |
Chris J. Chapman | ... | development engineer (as Chris Chapman) / effects sequence lead (as Chris Chapman) |
Jiayi Chong | ... | crowd simulation technical director |
Brian Christian | ... | modeling artist |
Charu Clark | ... | lighting artist |
Bryan Cline | ... | lighting optimization engineer |
Marc Cooper | ... | shading artist |
Trent Crow | ... | shading technical director |
John Duncan | ... | model maker |
Simon Dunsdon | ... | CG artist: pre-visualisation/layout/modelling |
Jon Farrell | ... | sets shading intern (as Jonathan Farrell) |
Sean Feeley | ... | software development |
Ziah Sarah Fogel | ... | crowds lead |
Susan Fisher Fong | ... | rendering supervisor (as Susan Fisher) |
Sarah Fowler Deluna | ... | shading technical director |
Christopher Lee Fowler | ... | lighting technical director |
Carl N. Frederick | ... | lightspeed technical director |
Michael Fu | ... | software development |
Christina Garcia Weiland | ... | sets dressing artist (as Christina Garcia) / simulation artist (as Christina Garcia) |
Diego Garzon | ... | effects technical director |
Tolga Goktekin | ... | visual effects artist |
Eric Gregory | ... | software development |
Patrick Guenette | ... | shading technical director |
Christopher James Hall | ... | visual effects production supervisor: Kerner Optical |
Lou Hamou-Lhadj | ... | character modeling and articulation artist |
Nigel Hardwidge | ... | supervising technical director |
Mark Thomas Henne | ... | crowds supervisor (as Mark T. Henne) |
Kearsley Higgins | ... | sweatbox manager |
Edward Hirsh | ... | visual effects supervisor: ILM (as Ed Hirsh) |
Seth Holladay | ... | effects artist |
Richard E. Hollander | ... | visual effects supervisor: live action unit (as Richard Hollander) |
Greg Hyman | ... | visual effects editor: ILM |
Lucas Ives | ... | technical development lead |
Patrick James | ... | matte paint lead |
Andrew Jimenez | ... | digital artist |
Jason Johnston | ... | effects sequence lead |
Thomas Jordan | ... | technical director |
Mike Jutan | ... | shading technical director |
Fran Kalal | ... | shading technical director |
Brad Kane | ... | effects manager |
Paul Kanyuk | ... | crowds artist |
Jae Hong Kim | ... | technical director (as Jae H. Kim) |
Chris King | ... | visual effects artist |
Jeanie King | ... | visual effects producer: ILM |
Kristifir Klein | ... | set modeling lead |
Keith Daniel Klohn | ... | development engineer / effects sequence lead |
Mach Tony Kobayashi | ... | visual effects artist |
Alexander Kolliopoulos | ... | rendering & optimization artist |
Ivo Kos | ... | sets modeling artist |
Jacob Kuenzel | ... | illumination engineer |
Josée Lajoie | ... | shot lighting artist |
Tashana Landray | ... | software development |
Ken Lao | ... | character modeling and articulation |
Chris Lawrence | ... | crowd simulation artist |
Alison Leaf | ... | set dressing artist |
William Austin Lee | ... | character modeler (as Austin Lee) / character rigger (as Austin Lee) |
Mark Leone | ... | rendering software engineer |
Holly Lloyd | ... | digital artist |
Nick Lucas | ... | rendering & optimization artist |
David MacCarthy | ... | effects supervisor |
Luke Martorelli | ... | master lighting artist |
Nathan Matsuda | ... | visual effects |
Paul McAfee | ... | rendering manager |
Ian Megibben | ... | lighting technical director |
Carlos Monzon | ... | digital artist: ILM |
David Munier | ... | sets supervisor |
Shawn Neely | ... | production engineering |
C.J. Neff | ... | media operations: ILM |
Carmen Ngai | ... | tailoring artist |
George Nguyen | ... | simulation technical director |
Tom Nixon | ... | effects technical director |
Michael O'Brien | ... | production engineering |
Eileen O'Neill | ... | lighting technical director |
Jeffrey Odell | ... | visual effects production and technical support |
Brandon Onstott | ... | shading technical director |
Eric Peden | ... | rendering intern |
Laura Phillips | ... | shading artist |
Andrew Pienaar | ... | master lighting artist / shading artist |
Maxwell Planck | ... | global tech / shading technical director |
Evan Pontoriero | ... | modeler |
Josh Qualtieri | ... | 3d artist |
Kyle Ranson-Walsh | ... | lighting coordinator (as Kate Ranson-Walsh) |
Dale Ruffolo | ... | lighting artist / sets modeling optimization |
Afonso Salcedo | ... | lighting artist |
Christopher Sanchez | ... | technical director |
Julien Schreyer | ... | lighting artist |
Gary Schultz | ... | modeling artist |
Sheldon Serrao | ... | Intern: Pixar |
Manish Sharma | ... | technical director intern |
David Shavers | ... | lighting artist |
Sajan Skaria | ... | technical director |
Suzanne Slatcher | ... | technical director |
Erik Smitt | ... | lighting lead |
Ian Steplowski | ... | character modeling and articulation artist |
Keith Stichweh | ... | technical director |
Sonja Struben | ... | lighting technical director |
Kenneth Sullivan | ... | lighting technical director (as Ken Sullivan) |
Eunkyoung Lee Swearingen | ... | lighting artist |
Paul Topolos | ... | matte painter |
Patrick Tubach | ... | digital production supervisor: ILM |
Gaston Ugarte | ... | modeling technical director |
Michael Van Eps | ... | digital paint & roto supervisor: ILM |
Esdras Varagnolo | ... | lighting |
Vinodh Vasudevan | ... | stereoscopic compositor |
Jeremy Vickery | ... | lighting artist |
Kiril Vidimce | ... | software engineer |
Kevin Wallace | ... | production manager: Kerner Optical |
John Warren | ... | technical pipeline supervisor |
Bill Watral | ... | effects artist |
Dan Weeks | ... | production engineering |
Emma Weyerman | ... | shading technical director |
Andy Whittock | ... | digital artist |
Derek Williams | ... | set dressing lead |
Bill Wise | ... | character supervisor |
Wayne Wooten | ... | rendering software engineer |
Athena Xenakis | ... | character shading lead |
Lisa S. Young | ... | software development |
Bill Zahn | ... | digital painter |
Robert Molholm | ... | color science/imaging r&d: ILM (uncredited) |
Juwana Samman | ... | technical director intern (uncredited) |