| Frank Aalbers | ... | crowds artist / effects artist / global tech |
| Alexander Adell | ... | technical director |
| Robert Anderson | ... | layout artist |
| Josh Anon | ... | crowd simulation artist |
| Alec Bartsch | ... | technical director: shader |
| Chris Bernardi | ... | senior shading artist |
| Lloyd Bernberg | ... | master lighting artist |
| Tim Best | ... | master lighting artist |
| Jason Bickerstaff | ... | character modeling lead |
| Jason Billington | ... | digital artist: ILM |
| Jeremy Birn | ... | lighting technical director |
| Stacy Bissell | ... | production coordinator: ILM |
| Neil Blevins | ... | digital artist |
| Stas Bondarenko | ... | production engineer |
| Dana Bonilla | ... | key set production assistant (kerner optical) |
| Brian Boyd | ... | master lighting artist |
| Stephan Vladimir Bugaj | ... | shading technical director |
| Juan J. Buhler | ... | visual effects artist |
| Christopher M. Burrows | ... | set shading lead |
| Gordon D.B. Cameron | ... | production software engineer |
| Brian Cantwell | ... | layout supervisor: ILM |
| Lanny Cermak | ... | digital artist: ILM |
| Kai Chang | ... | digital artist: ILM |
| Chris J. Chapman | ... | development engineer (as Chris Chapman) / effects sequence lead (as Chris Chapman) |
| Jiayi Chong | ... | crowd simulation technical director |
| Brian Christian | ... | modeling artist |
| Charu Clark | ... | lighting artist |
| Bryan Cline | ... | lighting optimization engineer |
| Marc Cooper | ... | shading artist |
| Trent Crow | ... | shading technical director |
| John Duncan | ... | model maker |
| Simon Dunsdon | ... | CG artist: pre-visualisation/layout/modelling |
| Jon Farrell | ... | sets shading intern (as Jonathan Farrell) |
| Sean Feeley | ... | software development |
| Ziah Sarah Fogel | ... | crowds lead |
| Susan Fisher Fong | ... | rendering supervisor (as Susan Fisher) |
| Sarah Fowler Deluna | ... | shading technical director |
| Christopher Lee Fowler | ... | lighting technical director |
| Carl N. Frederick | ... | lightspeed technical director |
| Michael Fu | ... | software development |
| Christina Garcia Weiland | ... | sets dressing artist (as Christina Garcia) / simulation artist (as Christina Garcia) |
| Diego Garzon | ... | effects technical director |
| Tolga Goktekin | ... | visual effects artist |
| Eric Gregory | ... | software development |
| Patrick Guenette | ... | shading technical director |
| Christopher James Hall | ... | visual effects production supervisor: Kerner Optical |
| Lou Hamou-Lhadj | ... | character modeling and articulation artist |
| Nigel Hardwidge | ... | supervising technical director |
| Mark Thomas Henne | ... | crowds supervisor (as Mark T. Henne) |
| Kearsley Higgins | ... | sweatbox manager |
| Edward Hirsh | ... | visual effects supervisor: ILM (as Ed Hirsh) |
| Seth Holladay | ... | effects artist |
| Richard E. Hollander | ... | visual effects supervisor: live action unit (as Richard Hollander) |
| Greg Hyman | ... | visual effects editor: ILM |
| Lucas Ives | ... | technical development lead |
| Patrick James | ... | matte paint lead |
| Andrew Jimenez | ... | digital artist |
| Jason Johnston | ... | effects sequence lead |
| Thomas Jordan | ... | technical director |
| Mike Jutan | ... | shading technical director |
| Fran Kalal | ... | shading technical director |
| Brad Kane | ... | effects manager |
| Paul Kanyuk | ... | crowds artist |
| Jae Hong Kim | ... | technical director (as Jae H. Kim) |
| Chris King | ... | visual effects artist |
| Jeanie King | ... | visual effects producer: ILM |
| Kristifir Klein | ... | set modeling lead |
| Keith Daniel Klohn | ... | development engineer / effects sequence lead |
| Mach Tony Kobayashi | ... | visual effects artist |
| Alexander Kolliopoulos | ... | rendering & optimization artist |
| Ivo Kos | ... | sets modeling artist |
| Jacob Kuenzel | ... | illumination engineer |
| Josée Lajoie | ... | shot lighting artist |
| Tashana Landray | ... | software development |
| Ken Lao | ... | character modeling and articulation |
| Chris Lawrence | ... | crowd simulation artist |
| Alison Leaf | ... | set dressing artist |
| William Austin Lee | ... | character modeler (as Austin Lee) / character rigger (as Austin Lee) |
| Mark Leone | ... | rendering software engineer |
| Holly Lloyd | ... | digital artist |
| Nick Lucas | ... | rendering & optimization artist |
| David MacCarthy | ... | effects supervisor |
| Luke Martorelli | ... | master lighting artist |
| Nathan Matsuda | ... | visual effects |
| Paul McAfee | ... | rendering manager |
| Ian Megibben | ... | lighting technical director |
| Carlos Monzon | ... | digital artist: ILM |
| David Munier | ... | sets supervisor |
| Shawn Neely | ... | production engineering |
| C.J. Neff | ... | media operations: ILM |
| Carmen Ngai | ... | tailoring artist |
| George Nguyen | ... | simulation technical director |
| Tom Nixon | ... | effects technical director |
| Michael O'Brien | ... | production engineering |
| Eileen O'Neill | ... | lighting technical director |
| Jeffrey Odell | ... | visual effects production and technical support |
| Brandon Onstott | ... | shading technical director |
| Eric Peden | ... | rendering intern |
| Laura Phillips | ... | shading artist |
| Andrew Pienaar | ... | master lighting artist / shading artist |
| Maxwell Planck | ... | global tech / shading technical director |
| Evan Pontoriero | ... | modeler |
| Josh Qualtieri | ... | 3d artist |
| Kyle Ranson-Walsh | ... | lighting coordinator (as Kate Ranson-Walsh) |
| Dale Ruffolo | ... | lighting artist / sets modeling optimization |
| Afonso Salcedo | ... | lighting artist |
| Christopher Sanchez | ... | technical director |
| Julien Schreyer | ... | lighting artist |
| Gary Schultz | ... | modeling artist |
| Sheldon Serrao | ... | Intern: Pixar |
| Manish Sharma | ... | technical director intern |
| David Shavers | ... | lighting artist |
| Sajan Skaria | ... | technical director |
| Suzanne Slatcher | ... | technical director |
| Erik Smitt | ... | lighting lead |
| Ian Steplowski | ... | character modeling and articulation artist |
| Keith Stichweh | ... | technical director |
| Sonja Struben | ... | lighting technical director |
| Kenneth Sullivan | ... | lighting technical director (as Ken Sullivan) |
| Eunkyoung Lee Swearingen | ... | lighting artist |
| Paul Topolos | ... | matte painter |
| Patrick Tubach | ... | digital production supervisor: ILM |
| Gaston Ugarte | ... | modeling technical director |
| Michael Van Eps | ... | digital paint & roto supervisor: ILM |
| Esdras Varagnolo | ... | lighting |
| Vinodh Vasudevan | ... | stereoscopic compositor |
| Jeremy Vickery | ... | lighting artist |
| Kiril Vidimce | ... | software engineer |
| Kevin Wallace | ... | production manager: Kerner Optical |
| John Warren | ... | technical pipeline supervisor |
| Bill Watral | ... | effects artist |
| Dan Weeks | ... | production engineering |
| Emma Weyerman | ... | shading technical director |
| Andy Whittock | ... | digital artist |
| Derek Williams | ... | set dressing lead |
| Bill Wise | ... | character supervisor |
| Wayne Wooten | ... | rendering software engineer |
| Athena Xenakis | ... | character shading lead |
| Lisa S. Young | ... | software development |
| Bill Zahn | ... | digital painter |
| Robert Molholm | ... | color science/imaging r&d: ILM (uncredited) |
| Juwana Samman | ... | technical director intern (uncredited) |